AI companions
Voice characters, safety-aware flows, and interactions where the model has to feel alive without getting loose.
Things I build
My work tends to sit between product design, AI behaviour, and game-feel. Sometimes that becomes a case study. Sometimes it becomes a tiny thing you can tap.
Voice characters, safety-aware flows, and interactions where the model has to feel alive without getting loose.
Agentic product systems that turn planning, admin, and timetable work into calmer teacher workflows.
Small games and odd little mechanics built to learn how people respond when software gets tactile.
Selected projects